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Wednesday, October 20, 2004

Games

Elizabeth and Nancy reporting back from "Serious Games" conf in DC early Oct 2004:
Application: Games can be used for training, skill-building, changing attitudes, even psychological processing (soldiers returning from combat?). My (un-asked) question: did you see a lot of content-learning games? I imagine they would be harder than skill-focused, or at least harder to do in an interesting way.
People: Nancy heard some guy, Kimble?, who had a very ID-driven way of approaching game design: do a needs assessment, etc. My un-asked question: any Prensky representation?

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